using System;
using UnityEngine;

namespace Gj
{
    public static class DataTools
    {

        public static bool Equals(object[] obj1, object[] obj2)
        {
            if (obj1.Length != obj2.Length) return false;
            for (int i = 0; i < obj1.Length; i++)
            {
                if (obj1[i] != obj2[i]) return false;
            }

            return true;
        }
    }
}